e1m1_102 by Ken

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Map:		e1m1 - The Slipgate Complex
Skill:		3 (Nightmare)
Type:		100%
Time:		1:02.52
Kills:		42/42
Secrets:	06/06
Date:		12.05.2007
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Comments:

	Improved Stubby's record by two seconds.

	[QUOTE FROM Max_Rebo's e1m1_105]
	"Ok, I know I'll get in trouble for saying this but,
	IT'S FUCKING OPTIMIZED." "It's theoretically possible
	to go faster but not humanly possible damnit." [/QUOTE]

	[QUOTE FROM Stubby's e1m1_104]
	"I won't go into detail with just how much time I spent
	on this map, but I can assure you that it won't be easy
	to improve!" [/QUOTE]

	
	... I think I have an advise for newcomers: don't get
	discouraged by people's txt files. It would almost seem
	like some try to make it look harder than it was, just
	to prevent others from trying to break their demos.

	It took me 1 hour to get 1:03, and less than another
	hour to get 1:02. I don't have the balls to say this is
	"not humanly or theoretically improvable", how the hell
	could I ?? This must be rather easy to improve, honestly.

	Speedrunning legend Peter Horvath told me to try this
	after doing the e1m1 EH in late '05, but I had always
	been scared of NH demos, specifically Stubby's demos, since
	he's considered by many the best ever NH player. Lately
	I've realized that NH's are, by FAR, the easiest demos to
	improve	on ID maps. (Excluding some, of course!!)

	Also, more people suggested me to try this, but they wish
	to remain unmentioned here. I think they fear Stubby... oh
	well, what can we do? ;) I dedicate this crappy run to you guys ;)

	I just wish I had the patience to spend endless hours on a
	demo, maybe then I could finally submit something I'm proud
	of... this one looks unsmooth and rubbish, but then again,
	that's no surprise coming from me! :-)

	I really like episode 1 maps, I think it's because I had a demo
	versin of Quake many years ago, and I only knew ep1 for a couple
	of years.. LOL. I might try another ep1 map next time I play...

	PS: aim is overrated, and smoothness, while visually stunning, is
	useless when it's just the time that counts.

	- Arturo Garca Lasca ( garcialasca@gmail.com )